Every integration, in one place

Native connections into the simulators, middleware, engines, analysis tools and third-party hardware humanoid teams already run. No adapters. No wrappers. Just connect.

Robotics & simulation

Straight into the training loop

Native publishers and simulator plugins for the stack humanoid teams actually run. Motion arrives as usable signal, not as a file waiting for conversion.

ROS2

First-class ROS2 publisher. Pipe motion data into your perception, planning and control stack the moment it arrives.

ARM64 Linux & Windows

Native ARM64 Linux build for Linux SDK. Drop it directly onto the robot’s onboard compute, NVIDIA Jetson, custom SoC or any ARM64 Linux platform. Also available off-the-shelf for Windows.

NVIDIA Isaac Sim

Drive simulated humanoids with real human motion. Close the sim-to-real loop with validated biomechanical data as ground truth.

MuJoCo

Direct MuJoCo integration for RL policy training, imitation learning and physics-based evaluation of captured behaviors.

Coming soon

HTC Vive and Vive Ultimate Tracker

Plug HTC Vive and the Vive Ultimate Tracker straight into Xsens Humanoids for object tracking and absolute positional reference. Sub-millimetre spatial grounding for scene-synced data and contact-rich interaction tasks, layered into the same capture pipeline.

Hybrid · IMU + Optical·Linked
Retargeting engines

From human body to your humanoid

Retargeting turns a validated human capture into joint targets for your specific platform. Run our engine, or plug in the research framework your team already trusts.

Xsens Humanoids

XsensTargeter

Our own real-time retargeting engine. Optimized for live teleoperation with minimal latency. Currently supports Unitree G1 and AgiBot A2.

Research

Westlake

Advanced cross-embodiment transfer algorithms from Westlake’s robotics lab. Handles diverse morphologies with physics-aware optimization.

Research

GMR (Stanford)

Generalized Motion Retargeting framework from Stanford University. Broad humanoid compatibility with learned correspondence models for accurate motion transfer.

Research

MPI (Max Planck)

SMPL/SOMA body model integration from the Max Planck Institute. Physics-informed retargeting with body shape and pose estimation.

Animation & tooling

Into the DCC pipeline

BVH and FBX land in the engines and animation suites your team already uses. Useful for review, annotation and building synthetic variation on top of measured motion.

Unreal Engine

Live streaming and recorded playback

Unity

Live streaming and recorded playback

Visual3D

Biomechanical analysis

MotionBuilder / Maya

Animation retargeting workflows

Blender

FBX and BVH import

Siemens Tecnomatix

Manufacturing process simulation

OpenSim

Musculoskeletal modeling and simulation

Dassault Delmia

Digital factory simulation

Third-party hardware

Expand the setup with best-in-class modules

Both Live Teleoperation and Human Movement Data Collection share the same optional modules. Layer the ones that match the task you actually want the humanoid to perform.

Hand & finger tracking

Xsens Metagloves by Manus

Full per-finger degrees of freedom inside the same capture loop. Powers dexterous manipulation, grasping and contact-rich tasks in live teleoperation or offline datasets.

Hand & finger tracking

StretchSense

Soft sensor gloves for finger motion capture. An alternative glove route into the same per-finger data stream, on the same capture timeline.

Object tracking & absolute positioning

HTC Vive & Vive Ultimate Tracker

Track tools, payloads and workspace objects alongside the human, and lock the suit to a global reference frame. Sub-millimetre spatial grounding for scene-synced data and contact-rich interaction tasks.

Optical tracking

NOKOV

Optical tracking systems from the Orbit and Mars series. Hybrid IMU plus optical capture for absolute positional reference layered onto the same pipeline.

Muscle activity

Delsys Trigno

Wireless EMG layered on top of kinematic ground truth. The basis for human-in-the-loop control research and humanoid teleoperation studies.

HMD integration

Meta Quest & Pico VR

Pair captures with VR headset data for first-person datasets, immersive review and full-body teleoperation.

Coming soon

Vision

Multi-camera video sync

Time-locked multi-camera video streamed alongside motion. Vision and biomechanics on the same clock, ready for VLA training and annotation.

Exports & formats

One dataset, many exports

Xsens captures once and exports into every format humanoid teams use for model training, simulation, retargeting and analysis.

BVH

Skeleton animation format. Lightweight, widely supported across animation and RL training frameworks.

FBX

Industry standard for animation tooling. Position and orientation data for MotionBuilder, Maya, Blender, Unreal and Unity.

C3D

3D coordinate format for biomechanics and robotics analysis tools. Native support in Visual3D and academic research stacks.

MVNX

Open XML format. Full segment, sensor and joint data in a human-readable schema any team can parse and drop into a custom training or analysis pipeline. Direct import into MATLAB, Excel and Visual3D.

SMPL

Parametric human body model used across humanoid imitation learning, diffusion policies and VLA training.

CSV

Tabular export for custom pipelines, PyTorch dataloaders and lightweight analytics.

XLS

Spreadsheet export for rapid inspection, joint angle review and stakeholder reporting.

URDF-ready

Retargeted joint streams matched to humanoid URDF conventions for direct use in simulators and policy training.

MJCF

MuJoCo MJCF export for RL policy training and physics-based evaluation.

ROS2

Native rosbag logging for ROS 2 and ROS 1 stacks.

MCAP

Robotics data format for NVIDIA Isaac Teleop workflows. Packages motion data for recording and replay in Isaac environments, supporting simulation, debugging and robot training pipelines.

Missing the integration you need?

Tell us which simulator, engine or hardware your pipeline runs on. We will map the right route in, or build it with you.

Press Esc to close.