Remote human data collection

Capture humans wherever the work happens, and turn it into training-ready datasets for humanoid policies. No cameras, no markers, no line of sight, no lab.

Ground truth from the real world

Policies trained on lab-clean data meet a messier world at deployment. Inertial capture removes the lab from the equation.

Capture any movement, anywhere

No cameras, no markers, no line of sight. Indoor or outdoor, factory floor, warehouse, field or construction site. Walking, running, jumping, crawling, climbing stairs, lifting, reaching, crouching: the dataset reflects the world the humanoid will be deployed into.

Repeatable, validated quality

A standardized capture and QA pipeline keeps data consistent across operators, sessions, tasks and environments. The biomechanical model is scientifically validated, with native male and female anatomy in Biomech 2.0.

Never lose a day of capture

On-body recording runs a full working day untethered, no laptop or backpack PC in the loop. The session survives a dropped wireless link, and hot-swappable batteries keep capture going.

240 Hz

On-body capture rate

50 h

On-body recording

150 m

Wireless range

8+4 h

Battery, hot-swappable

From capture to training-ready dataset

Four stages. Whether you run the program in-house or we run it for you, the pipeline is the same.

Stage 01

Scope the dataset

Define the tasks, environments, operators and volume the policy needs. That maps onto a capture plan, a body configuration and the add-on modules that match the task.

Stage 02

Capture on site

Operators wear the suit and do the work. Setup takes minutes, recording runs on-body, and sessions continue through shift changes without a workstation in the loop.

Stage 03

Validate and QA

Every session runs through a QA pass: kinematic consistency, foot contact, drift and segment scaling. Recorded takes can be reprocessed at higher quality afterwards.

Stage 04

Export and integrate

One-click export into the formats your stack already reads, or stream straight into your pipeline. Retargeting onto your specific humanoid happens here.

Every movement a humanoid has to learn

Full-body kinematics at 240 Hz, with ground-truth foot contact and centre of mass. Not just the arms, and not just the demo.

Locomotion

Gait and terrain

Walking, running, turning, stair climbing, ramps, uneven ground and crouched movement. Foot contact phases and centre of pressure come out of the model, so balance and gait policies learn from measured contact rather than inferred contact.

Manipulation

Reach and dexterity

Reaching, grasping, placing, tool use and two-handed work. Add finger tracking and the dataset carries per-finger degrees of freedom inside the same capture loop.

Whole body

Load handling

Lifting, carrying, pushing, pulling and crouched work under load. Segment scaling and anatomical modelling keep the kinematics valid across body types and payloads.

Environment

Interaction in context

Track tools, payloads and workspace objects alongside the operator, and lock the capture to a global reference frame. The dataset records the interaction, not only the body.

Hardware, software and integrations

Three layers that turn human captures into training-ready datasets.

Hardware

Motion capture suit

Full-body humanoid-grade capture with on-body recording, so no session is ever lost. Works indoor or outdoor with no cameras, markers or line-of-sight requirement. Modular body set-ups, one-click sensor mounting and all-day wearable comfort.

Software

Xsens Humanoid Software / SDK

Capture, validate and export. A scalable biomechanical model with built-in QA, available off-the-shelf for Linux and Windows or in SDK form. HD reprocessing lifts the quality of recorded takes after the fact.

Integrations

Exports and streams

Native ROS 2 publisher and native exports into the simulators, middleware and tooling humanoid teams already run, with a native NVIDIA Isaac plugin rolling out. Datasets land in your training stack ready to use.

One dataset, many exports

Capture once. Export into whatever your training, simulation and analysis stack expects.

Robotics and simulation

Straight into training

URDF-ready output, MJCF and a native ROS 2 publisher, with NVIDIA Isaac Sim and MuJoCo in the loop. Retargeting onto your humanoid is supported through XsensTargeter and research partners including GMR (Stanford), Westlake and MPI.

Animation and tooling

Into the DCC pipeline

BVH and FBX into MotionBuilder, Maya, Blender, Unreal Engine and Unity. Useful for review, annotation and building synthetic variation on top of measured motion.

Analysis and research

Data, not just motion

C3D, MVNX, SMPL, CSV and XLS for biomechanical analysis and dataset inspection, with OpenSim, Visual3D, Siemens Tecnomatix and Dassault Delmia supported.

Expand your data collection

Layer the add-ons that match the dataset you want to build. All on the same capture, on the same clock.

Finger tracking

Manus or StretchSense gloves add full per-finger degrees of freedom inside the same capture loop. Required for dexterous manipulation, grasping and contact-rich tasks.

Object tracking

Track tools, payloads and workspace objects alongside the human, using HTC Ultimate Tracker or Vive. The dataset captures the interaction, not just the body.

Video sync

Time-locked multi-camera video streamed alongside motion. Vision and biomechanics on one clock, ready for VLA training and annotation.

HMD integration

Pair captures with VR headset data for first-person datasets and immersive review. Meta Quest and Pico VR support coming soon.

Absolute positioning

Lock the suit to a global reference frame so datasets become spatially grounded for interaction and scene-aware tasks.

Not sure what you need?

Tell us the task you want the humanoid to learn and we will map it onto the right capture configuration.

Build the program, or let us capture it

Same hardware, same model, same exports. The difference is who runs the operation.

Option A

Run it in-house

You own the suits, the software and the pipeline, and capture continuously at your own pace. Best when data collection is an ongoing part of the program, when captures happen on your own site, or when the data cannot leave your premises.

Option B

Data Collection as a Service

We install the infrastructure on site, run the sessions and deliver the dataset. Best when you want the data without building the operation, or when you want to validate quality before committing to a program.

Ready to build your dataset?

Tell us the tasks you want the humanoid to learn. We will configure the capture setup, the modules and the export path for your program.

Press Esc to close.